for broadening the narrow sound field produced by microspeakers to much wider sound field for significantly better stereophnic effect.
for converting ordinary (plain) mono or stereo audio into rich, immersive sound with significantly wider perceived sound field.
for rendering dynamic, moving audio scene in the 3D space.
for dynamically generating virtual bass signal to significantly enhance bass perception for microspeakers used in handheld devices.
for enhancing voice clarity for mobile device communication using only one microphone under acoustically noisy environments.
for creating various sound effect including voice changing, tempo (playback speed) control, pitch (key) shift, reverberation/echo and equalization.
Toll-quality coders and high-compression ( >100:1 compression ratio) coders for digital storage, playback and communications.
High-fidelity narrowband-to-wideband music coders at low data rates for learning, entertainment and Internet applications.
for non-speech recognition such as music, natural sound, animal sound and human non-speech sound; and for voice recognition for hands-free operation of mobile devices.
for language-independent biometric secure access of mobile devices.
for beat-synchronous activation of sound bite, light (LED) and image for music interactive mobile devices.
MP3/MP4/PMP players,
mobilephone/smart phone/PDA,
stereo Bluetooth headset,
laptop/netbook PCs,
portable DVD players,
game devices,
learning devices,
mobile TV,
and so on.